============= Using The SDK ============= The SDK (software development kit) installation consists of the following file structure: +------------------+-----------------------------------------------------------+ | File / Folder | Description | +==================+===========================================================+ | ``xentu.exe`` | The game engine itself, which should be distributed with | | | your game code when you share the games you create. | +------------------+-----------------------------------------------------------+ | ``xentusdk.exe`` | A companion app that provides commands a Xentu developer | | | will need. Things such as changing to a different version | | | | | | of the engine. Or packaging a game you've made for a | | | specific platform etc... | +------------------+-----------------------------------------------------------+ | ``logo.png`` | The Xentu logo icon, can be used to test texture loading. | +------------------+-----------------------------------------------------------+ | ``templates/`` | A folder containing a number of demo games contained | | | within ZIP archives. | +------------------+-----------------------------------------------------------+ | ``glfw3.dll`` | [windows only] A copy of the GLFW3 OpenGL Library (32bit).| +------------------+-----------------------------------------------------------+ | ``glew32.dll`` | [windows only] A copy of the GLEW Window Library (32bit). | +------------------+-----------------------------------------------------------+ Some other files may also appear depending on what method you chose to install the engine. For Linux/FreeBSD and MacOS expect the .exe to be dropped from binaries.