====================== The TileMapLayer class ====================== A TileMapLayer provides information for a single layer loaded along side a :ref:`TileMap ` instance. Layers can have one or more roles. Some have a single big texture (usually used for backgrounds), some have a collection of tiles that can be rendered. Some can also host a collection of TileMapObject instances which tend to be used for entities, polygons (lines, areas, triggers). Each layer can also have meta information, such as a name, opacity/visibility, and custom properties to allow you to add any extra information you need to pass to the game. | | [instance].name --------------- Use this property to get or set the name of the layer. | | [instance].opacity ------------------ Use this property to get or set the scalar opacity of the layer used for rendering. | | [instance].type --------------- This read-only property gives you the purpose of the layer. Most common values areas Group, Image, Object and Tile. | | [instance].visible ------------------ Use this property to get or set weather the layer is visible when rendering. | | [instance].object_count ----------------------- This read-only property tells you how many objects the layer has loaded. | | [instance].get_offset() ----------------------- This function tells you the x,y coordinate offset of the layer used when rendering. Note that this function returns 2 values, example: .. code-block:: lua local layer1 = map.get_layer(0) offsetx, offsety = layer1.offset | | [instance].get_size() --------------------- This function gives you the layer size in pixels (also returns 2 values). .. code-block:: lua local layer1 = map.get_layer(0) width, height = layer1.size | | [instance].get_object(index) ---------------------------- This method returns a :ref:`TileMapObject ` based on the index you provide. Because you need an index, it's reccommended that you read the object_count property first before calling this to make sure your index is within bounds. | | [instance].get_property_as_string(name) --------------------------------------- This method gets the value of a custom property based on the property name. The value returned if found will be a string. .. code-block:: lua local prop1 = layer1.get_property_as_string("my_custom_property") print("prop1=" .. prop1) | | [instance].get_property_as_int(name) ------------------------------------ This method gets the value of a custom property based on the property name. The value returned if found will be an integer. | | [instance].get_property_as_float(name) -------------------------------------- This method gets the value of a custom property based on the property name. The value returned if found will be a float.