================= The mouse keyword ================= A basic input component for reading signals from a plugged in mouse. | | mouse.mouse_x ------------- This property tells you where the mouse cursor is on the X axis relative to the top left of the game window. | | mouse.mouse_y ------------- This property tells you where the mouse cursor is on the Y axis relative to the top left of the game window. | | mouse.button_down(button_code) ------------------------------ This method tells you weather one of the mouse buttons are currently pressed. The valid values include MOUSE_LEFT, MOUSE_MIDDLE and MOUSE_RIGHT. Here is how to use it: .. code-block:: lua if mouse.button_down(MOUSE_LEFT) then print('The left mouse button is pressed.') end