================= The audio keyword ================= This is the audio component of the game engine. Use it to play sounds, and music. Upto 8 mixer tracks can be muxed at the same time thanks to the wonderful MiniAudio library. | | audio.is_playing(sound) ----------------------- Test weather any instance of a specific loaded sound is currently playing. .. code-block:: lua if audio.is_playing(sound1) then print('sound1 is playing!') end | audio.play(sound) ----------------- The play method begins playing a single instance of a loaded sound. .. code-block:: lua song1 = assets.load_audio('audio/song1.mp3') audio.play(song1) | audio.set_volume(sound) ----------------------- This method sets the volume of all playing instances of a loaded sound. The value you pass should be between 0.0 and 1.0. .. code-block:: lua song1 = assets.load_audio('audio/song1.mp3') audio.set_volume(song1, 0.75) | audio.stop(sound) ----------------- This method stops playing all instances of a loaded sound. .. code-block:: lua audio.stop(song1) |